
6d. wxWidgets – Event Propagation
OVERVIEW In the previous section we saw how events are generated and handled. Most events are derived from the wxCommandEvent class. There are some events […]
OVERVIEW In the previous section we saw how events are generated and handled. Most events are derived from the wxCommandEvent class. There are some events […]
OVERVIEW We take the example from the previous section and implement the same using Bind. SAMPLE CODE events-bind.h events-bind.cpp main.h main.cpp The output is shown […]
OVERVIEW We now take the sample from the previous section and implement the event handling using Connect instead of an Event table SAMPLE CODE events-connect.h […]
OVERVIEW We setup a simple GUI in this section and use an event table to handle various events. The event table handles the clicks on […]
OVERVIEW To make a GUI work, we need Events. Events are generated when a user interacts with the GUI or some system processes are run […]
OVERVIEW In this section, we will create a complex UI using multiple sizers. We will create an invoice format which allows entry of multiple items […]
OVERVIEW wxGridBagSizer adds more complexity to the wxFlexGridSizer by allowing controls to span multiple rows or columns. We can even specify which row or column […]
OVERVIEW The difference between wxGridSizer and wxFlexGridSizer is that in wxFlexGridSizer, rows can have different heights and columns can have different widths. For eg. in […]
OVERVIEW wxGridSizer lets you place controls in the form of a grid using rows and columns. All the cells in the grid will have the […]
OVERVIEW wxStaticBoxSizer is the same as wxBoxSizer except it draws a border around the controls contained within it. This is good for grouping controls visually. […]
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