6g. wxWidgets – Using Bind and Unbind
OVERVIEW As mentioned before in a previous section, Bind is the preferred way to do event handling. The main advantage of Bind is that you […]
OVERVIEW As mentioned before in a previous section, Bind is the preferred way to do event handling. The main advantage of Bind is that you […]
OVERVIEW Every control or widget that you create is given an id. An id can be system-generated or it can be a predefined system id […]
OVERVIEW Continuing from the previous section where we looked at event propagation, in this section we see how to cancel processing events. Event processing may […]
OVERVIEW In the previous section we saw how events are generated and handled. Most events are derived from the wxCommandEvent class. There are some events […]
OVERVIEW We take the example from the previous section and implement the same using Bind. SAMPLE CODE events-bind.h events-bind.cpp main.h main.cpp The output is shown […]
OVERVIEW We now take the sample from the previous section and implement the event handling using Connect instead of an Event table SAMPLE CODE events-connect.h […]
OVERVIEW We setup a simple GUI in this section and use an event table to handle various events. The event table handles the clicks on […]
OVERVIEW To make a GUI work, we need Events. Events are generated when a user interacts with the GUI or some system processes are run […]
OVERVIEW In this section, we will create a complex UI using multiple sizers. We will create an invoice format which allows entry of multiple items […]
OVERVIEW wxGridBagSizer adds more complexity to the wxFlexGridSizer by allowing controls to span multiple rows or columns. We can even specify which row or column […]
Copyright © 2024 | WordPress Theme by MH Themes