13e. wxWidgets – Persistent Objects
OVERVIEW Persistent objects are widgets in wxWidgets which have the ability to save and restore their visual state between different program invocations. For instance, if […]
OVERVIEW Persistent objects are widgets in wxWidgets which have the ability to save and restore their visual state between different program invocations. For instance, if […]
OVERVIEW The purpose of config classes in wxWidgets is to store various information and data which can be retrievable later on. Config data can be […]
OVERVIEW Multi-threading is a complex topic and it requires a good amount of usage before one can get familiar with it. Here we are only […]
OVERVIEW In this section we look at stream classes. wxWidgets has a good number of stream classes for raw input, output, file handling, text handling […]
OVERVIEW Character buffers are used to store buffers in memory for further processing or transferring to other objects. wxWidgets has wxMemoryBuffer which deals with raw […]
OVERVIEW In this section, we look at some secondary objects and features available in wxWidgets which are not actually connected with GUI creation. However they […]
OVERVIEW We now look at how to create a custom widget. A custom widget is something which adds in a custom UI which can be […]
OVERVIEW Apart from the basic rectangles and lines, there are more complex shapes which can be drawn: Ellipse, Rounded Rectangle, Arc, Circle, Splines and Polygons. […]
OVERVIEW A Gradient is a gradual transition in a color from one shade to another. This is useful for complex coloring and effects. wxWidgets provides […]
OVERVIEW Regions are used to change colors in certain areas of the screen by defining different regions and using one of the 4 operations available: […]
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