
8.wxWidgets – Widgets Part 1
OVERVIEW In this section we take a look at controls and widgets which are commonly used. 8a.wxCheckBox 8b.wxBitmapButton 8c.wxToggleButton 8d.wxStaticLine 8e.wxStaticText 8f.wxSlider
OVERVIEW In this section we take a look at controls and widgets which are commonly used. 8a.wxCheckBox 8b.wxBitmapButton 8c.wxToggleButton 8d.wxStaticLine 8e.wxStaticText 8f.wxSlider
OVERVIEW We now create a custom dialog which takes the code from the two previous sections and puts them together to show a dialog where […]
OVERVIEW In the sample code below, we display a line of text and then use the wxFontDialog to change the font . We have added […]
OVERVIEW In the sample code below, we use the wxFileDialog to select a text file , whose contents are then shown in a textbox. SAMPLE […]
OVERVIEW In the sample code below, we will invoke 4 different kinds of system dialogs when a button is clicked. SAMPLE CODE dialog-messages.h dialog-messages.cpp main.h […]
OVERVIEW Dialogs are windows that require some interaction from the user. Generally dialogs are modal i.e until the user interacts with the dialog, the dialog […]
OVERVIEW As mentioned before in a previous section, Bind is the preferred way to do event handling. The main advantage of Bind is that you […]
OVERVIEW Every control or widget that you create is given an id. An id can be system-generated or it can be a predefined system id […]
OVERVIEW Continuing from the previous section where we looked at event propagation, in this section we see how to cancel processing events. Event processing may […]
OVERVIEW In the previous section we saw how events are generated and handled. Most events are derived from the wxCommandEvent class. There are some events […]
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